Jan 08, 2006, 07:41 PM // 19:41
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#1
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Lion's Arch Merchant
Join Date: Dec 2005
Location: End of the Universe
Guild: My guild name not know you must.
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Factions
Ok ive been giving this a thought...since in the chapter two we can choose between two factions, and the plyers will battle againt each other (correct me if im wrong) there could be a HUGE supermacy of one faction...for example, if most players (or the strongest ones) all join Luxon, Kurzick will be weak, and nobody will join them..How do you recon that Anet will keep the balance between the factions?
peace
M
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Jan 08, 2006, 08:46 PM // 20:46
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#2
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Nice 2pac avatar. I Think the players will do balance them self. It is more fun to figth on weak side, to see if you can turn it around. So do I think.
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Jan 08, 2006, 08:51 PM // 20:51
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#3
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Academy Page
Join Date: Sep 2005
Profession: Mo/Me
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you post twice lol.
thats a really good question, I really don't know how Anet will go about balancing out the factions, but I hope Gaile Grey sees this thread, maybe she could answer for you.
anyway, Qual is right in the sense gameplay seems cooler if your on the weaker side. They might approach it like Alliance and Horde in WoW, though I don't know how Blizzard manged to keep it equalized.
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Jan 08, 2006, 08:53 PM // 20:53
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#4
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Academy Page
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I have experience with 2 faction based games, everquest 1 pvp and planetside, and in both games ppl would lemming to the stronger side :/
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Jan 08, 2006, 09:01 PM // 21:01
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Charter Vanguard
Profession: W/E
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all the good people/guilds will join the weakest side just to prove that they can own anyone.
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Jan 08, 2006, 09:04 PM // 21:04
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#6
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Hylian League
Profession: E/Mo
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In Star Wars Galaxies there was the obvious choice between Rebel and Imperial. The players were able to balance it out themselves and there were no real balance issues.
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Jan 08, 2006, 09:08 PM // 21:08
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#7
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Lion's Arch Merchant
Join Date: Dec 2005
Location: End of the Universe
Guild: My guild name not know you must.
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Quote:
Originally Posted by Qual
Nice 2pac avatar... .
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thx pal
yes, you have a point .I would join the weak side...but i dont think everyne will...and i think Anet cant just "presume" what the players will do...what if most players dont? Then there would be a huge gameplay flaw...
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Jan 08, 2006, 09:11 PM // 21:11
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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Someone explain me what the factions are please.
Is it like, when u create a new char, u can pick a side? the good guys or the bad guys?
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Jan 08, 2006, 09:13 PM // 21:13
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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the only downside to this is that there will be less people in the mission areas for one faction
it isn't like in swg where everyone can go at the same time, gw limits it to 8
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Jan 08, 2006, 10:46 PM // 22:46
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#10
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: R/
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2 words:
Ultima
Online
history will repeat
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Jan 08, 2006, 10:57 PM // 22:57
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#11
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I'm sure there will be a balancing program put in place. ANet has the ability to read about what other companies have done in the past regarding this - they aren't stupid.
Even if there wasn't a balancing system, only people who didn't know how to play/fight would jump to the bigger side. Players seeking a challenge would drift to the losing one.
Also, you have to figure in that it probably wouln't be teams of 50 people running in at one teritory. It might be just teams of 8 or a slight few more than that (though more than 8 is doubtful to my knowledge).
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Jan 08, 2006, 11:11 PM // 23:11
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#13
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Jungle Guide
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I'm not sure how the faction thing will work with the guild system. I mean it doesn't make much sense for people in the same Guild to be in rival factions. It could be made that the Guild leader chooses the Guild's faction.
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Jan 09, 2006, 01:49 AM // 01:49
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#16
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Jungle Guide
Join Date: Apr 2005
Location: Perth, Australia
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I like this idea of factions, its like in WoW, and although I dont play WoW I still think its a great idea.
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Jan 09, 2006, 01:51 AM // 01:51
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#17
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by Loviatar
dont forget the THIRD FACTION........
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Sign me up...
Rebels own all!
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Jan 09, 2006, 04:21 AM // 04:21
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#18
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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i think i would prolly join the weaker side as well as it owuld be fun to try to turn things around. but a third faction that is not on either side would be great. almost like a bounty hunter. u can fite for either side if need be but you hold no alliance to either.
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Jan 09, 2006, 07:33 AM // 07:33
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#19
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by art_
I'm not sure how the faction thing will work with the guild system. I mean it doesn't make much sense for people in the same Guild to be in rival factions. It could be made that the Guild leader chooses the Guild's faction.
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why not? In Planescape you could have party members be in different factions...or in Robert Jordan's books with the Aeil(sp?) there was clan and house(something like that) there are a bunch of examples I could bring up where it would be sensible.
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Jan 09, 2006, 07:38 AM // 07:38
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#20
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by MMSDome
as others said, all the noobie players will join the weak suide just so they can look good. I tend to join whatever side is worse or more often has less players. This started way back when i play Medal of Honor:AA when sides would be way offbalance
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i would think the other way no 13 year old likes to be on the losing side
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